Wednesday, November 17, 2010
Buttons (The Final Saga)
Finally, thanks to Patrick, I have working buttons on my game demo. Turns out, I had it in ActionScript 3.0 (I thought I had checked that). Oh well, I was glad to finally get things moving again. Bit of advice, if you have any stumping questions, simply send it to your Globaloria advisor (not your teacher). I did it, and he fixed all of my issues.
Monday, November 15, 2010
Adding animations
Adding animation worked much better than adding buttons. I have managed to stump everyone who comes across my game in the realm of buttons. Though I had no trouble in the trial, when adding such things to my game,the code is rejected. I have tried altering the code, renaming things, and a multitude of other ideas, none of which have prevailed. On animation, though, I found out that no matter what you change about the object you are working with, it will always morph into that object. Using this, I managed to create a ball that appeared to bounce toward, then off, screen. At first the scene passed too quickly, but I discovered that altering the number of scenes also affects the speed of the ball. It's all about placement. Hope this helps someone out there in cyberland.
Thursday, November 4, 2010
More Butttons
After finishing the simple button exercise, I moved on to working with multiple buttons. It turns out, if you follow the button instructions for making one button, then duplicate the process with a different object, you will get multiple buttons that fufill multiple tasks. I've decided that Flash reads like a strange book, and I wonder what actions you can put in that flash will understand. I'll have to research this further. For now, though, I am busy with transferring my button exercise into the multiple scenes of my game overview.
Monday, November 1, 2010
Question?
Through all of the tutorials, I am learning a decent amount about Flash and how it works. However, I do have a question (which is quite convenient considering comments are a required part of the course). When do we actually begin designing the game? So far I have made about twenty different tutorials about my game but have yet to actually design more than a few scenes. This is an open question, and if any reader could assist me with it, I would be most grateful.
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