Thursday, September 30, 2010

Prototype

My game now has a title:  CityEscape.  I think it is a nice twist on the word "cityscape."  The plot follows Roger, who awakens in the abandoned city after his plane crashes.  After he notices an old cell phone tower, his mission becomes clear:  assemble the pieces of his cell phone and call for help.  Once this is accomplished, he must race across the city in order to get to the waiting help.  The first half will be point and click, followed by an arrow game.  I must now create scene by scene.

Monday, September 27, 2010

The Loneliest Number

It's official.  I am a team of one.  That said, I will be taking all roles and responsibilites associated therein.  I will design the game, plan the game, execute the game, etc.  I am satisfied with this, for, though it requires much more work, I have complete freedom to do whatever I choose.  No having to consult a partner, not having to worry about them when I work on my own.  For me, it's probably the best option.  Yes, one is the loneliest number, and yes, it's what I wanted.

Thursday, September 23, 2010

Thoughts

As I continue to think about my game, I keep thinking of more and more intricate ways of doing things.  I have been incredibly busy outside of the class lately, and it has me thinking.  Though I keep thinking of more intricate ways of solving things, that doesn't mean that the actual game play has to be difficult.  At this point, I am rambling, but my rambles help me figure things out.  I want the game to be a real mystery, not a cheesy and easily solved puzzle.  Unfortunately, I lack the animation skills to draw the scenes I'm looking for.  I am searching for a happy medium between big, bright cheesy graphics, and an antique, subdued look.  Hopefully something will come to me, and if it does, I will post it here.

Tuesday, September 21, 2010

Impatient

I'm becoming impatient.  I am beyond ready to delve right into my game and create it, but I have no idea what to do.  I don't know the codes, and I am pretty overwhelmed by the concept of creating a video game from scratch. I'm completely torn between the concept of creating an awesome game and taking on such a tremendous task. 

Thursday, September 16, 2010

My first game!

Finally, with a bit of trouble, I figured out how to create my first game.  Of my own accord, I changed sizes and speeds of characters, as well as added a background.  Overall, I see it as a success, especially since I am now fairly familiar with flash.  The worst part of all most definitely came from the brackets.  They are the devil.  I enjoyed the rest, though, and hope to build a future game that keeps people as well entertained as I am.

Monday, September 13, 2010

The Bunny Moves!

In all honesty, this may be one of my greatest accomplishments.  I made the bunny on the screen not only move, but eat the carrot.  My life is complete. (Or maybe not)

Friday, September 10, 2010

AAAAAGGGGGGGGGHHHHHHHHH!!!

No matter what I try, my bunny rabbit will not budge.  The trial mini game began quite nicely.  My carrot showed up correctly and moved as I wished.  I even went beyond what the instructions said.  After I reset everything and moved on to the bunny, things became harder.  I was able to bring the rabbit on the screen, but, when trying to make it move, the bunny turned into a brick wall.  Now, no matter what codes I change, the bunny refuses to move.  I'll attempt to fix it on Monday.  This thing will be the death of me.

Thursday, September 9, 2010

Cell phone game?

I have been trying to decide what to do, and I think I have finally made a decision.  I want to create a point and click game.  This has nothing to do with most of the things I have researched in the class, but out of class, this tends to be my favorite kind of game.  It would be incredibly simple to do, for the animation wouldn't hardly exist.  I think that I would do a walkthrough/timeline of cell phone technology.  It would almost be an I-Spy type of project.  I might even add a bit of mystery.  Maybe my character will be searching for a phone to call someone for help.  Twist of irony: Maybe I'll make it iPhone compatible. I am still a bit scatterbrained about all of the details, but I have a broad concept, and I'm gonna roll with it.

Tuesday, September 7, 2010

Why Privacy is Important

Don't paste things publicly on the internet.  It is far too easy to imitate someone else on the web.  That young woman who added you on Facebook is probably a fifty year old man.  On this topic, I don't have much to say other than it's dumb.  That is why you will never learn my last name.

Who knew that children in Darfur could run so fast?

I have been playing different games as suggesting (and required) by our advisor.  Across all of the genres, from action to puzzle, I have decided that the type of game doesn't matter.  At first, I thought I would have an action game preference, for I am a Mario obsessor.  As I progressed through games, I realized something:  If the game is entertaining, the genre won't matter.  I played a game called Ayiti: The Cost of Life .  The game itself wasn't all that exciting, but, as I played it, I found myself getting more and more addicted to it.  I wanted to see how much money I could get, and groaned everytime I saw that someone had a cold.  I played another game similar to it where I was the UN representative for Europe (apparently Europe is unified).  It was equally addicting.  My favorite game that involved action was Darfur is Dying.  The kids running from the trucks were unusually fast, but, still yet, I and the person on the computer next to me were both yelling at the screen for him/her to go faster.  Other games I played did not compare to these select few, and I found myself returning to them after my assignment was completed.  No matter what topic I choose, I hope that my game will keep people entertained.